23/09/2011

Amnesia - Different Random Events

Unfortunately I don't have enough programming know-how to make my Custom Story "Truly Random" as for example, MineCraft worlds. So to make the players experience as random as possible, maps will be littered with random events. Some events will be more gameplay changing, a handful will unlock entire rooms and others won't make much of a difference but will add variety. Since I am sitting in college with not much to do I thought I would explain these different random events.

Minor Events - These events won't do all that much, as I just said they will just add variety. I'm talking about an event of whether the lights will flicker or books start fallinhg off the shelf. I hope these minor events will add greatly to an atmosphere of unpredictability I am trying to achieve.

Major Events - These events will change the way players tackle a problem. For example there might be two possible events each of which change the way a door is blocked. In one situation a door may be blocked with rubble, so the player has to find an explosive or move it out the way. In the other situation the door will be locked and the player has to find the key instead.

Play-Through Changing Events - These are the big events, they change which rooms the player can gain access.

Each of these events may seem simple and perhaps somewhat boring, but imagine if you were to mix them all together. One room out of three is chosen for you to go, inside that room there are multiple ways monsters can come at you, and get past them. Plus several minor events inbetween make gameplay unpredictable and generally more fun.

I can't wait to finish my demo and see what people think of my creation, so far. :D

20/09/2011

Amnesia Concept - Random Custom Story

Hopefully in the future this blog will be full of many computer game related projects. However for now I will use it simply to show you my upcoming Amnesia Custom Story. I have no idea when I will release this story, one thing I can certify you of though, is that soon a trailer and a demo will be released.

The one problem I had with Amnesia from the start was that playing it a second time would never be as scary as the first. Of course this is due to a few of Amnesia's shock tactics to scare the player, which always work best the first time. With my custom story I hope to solve this problem to a degree. My story will be different EVERY time you play it. (Well just as long as you don't play it several hundred times...) I will be doing this with random events. For example in one play-through a door may be blocked by wooden barricades, but in another time you play that door will be available, ready to unleash it's horrors from within.

As indeed everything has a disadvantage, there will be a few of them when making a story like the one I have just described. For one thing I may spend hours on one area of the story, for the player to simply skip most of it. (As certain routes will be cut off). Whether my story will be long or not I hope to make it an experience most won’t forget. 

As a final note the main concept of my story (apart from it being somewhat random) will be panic. I feel panic goes hand-in-hand with fear, so hopefully many players will remember the panic aspects too. 

I know I haven't said all that much in this post, but with any luck at least one of you will be looking forward to this custom story. :D